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                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="0" slotindex="3">
                                <VObjectArray count="4" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Alternative"/>
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="1" slotindex="4">
                                <VObjectArray count="4" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
                                    <BFD2GrooveArtic articid="1" articname="Alternative"/>
                                    <BFD2GrooveArtic articid="2" articname="Rim Shot"/>
                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="2" slotindex="5">
                                <VObjectArray count="4" name="artics">
                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
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                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                            <BFD2GrooveKitPiece kpclass="Tom" kpindex="3" slotindex="9">
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                                    <BFD2GrooveArtic articid="0" articname="Hit"/>
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                                    <BFD2GrooveArtic articid="8000" articname="Choke"/>
                                </VObjectArray>
                            </BFD2GrooveKitPiece>
                        </VObjectArray>
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                        </VObjectArray>
                    </BFD2Groove>
                </BFD2GrooveSlot>
            </VDictionaryPair>
            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
                <VValue type="int" value="92"/>
                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
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            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
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                <BFD2GrooveSlot fill="false"/>
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            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
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                <BFD2GrooveSlot fill="false"/>
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            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
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            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
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            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
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            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
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            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
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            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
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            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
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            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
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                <BFD2GrooveSlot fill="false"/>
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                <BFD2GrooveSlot fill="false"/>
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            <VDictionaryPair>
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                <BFD2GrooveSlot fill="false"/>
            </VDictionaryPair>
        </VDictionary>
        <BFD2BundleUserState gridswingamount="0.5" name="userstate">
            <BFD2QuantizeTemplate div="1" divtype="normal" name="gridquantizetemplate" swing="0"/>
        </BFD2BundleUserState>
    </BFD2GrooveBundle>
</root>